Original Work
Gina
I started this for Glauco Longhi's Mentorship back in September 2017 to learn Character Art for video games. It's been quite a ride, learning all the tools and the whole pipeline all at once. I didn't make the hair texture, I followed Adam Skutt hair tutorial and as I couldn't make a proper render of my Xgens, he was kind enough to let me use his maps! The model isn't rigged, it's handposed.
Year
2018
Tools
ZBrushMayaPhotoshopUnfold 3DSubstance 3D PainterSubstance 3D DesignerMarmoset Toolbag
Tags
character artvideo gamesreal-timemecharobotcyborgsciencefictionhardsurface
Credits
- Mentorship
- Glauco Longhi
- Hair Tutorial & Maps
- Adam Skutt